A game created by Sami El-Enany and David Denyer
Produced by Werkflow
Art by Viktor Timofeev
Graphic Design by Workform
Deadly Structures is a first-person open-world soundgame set in a land that cannot be seen. Carved entirely out of first-hand field recordings made in abandoned industrial landscapes in Leipzig, a world both vivid and unspeakable was born.
Become the User, a nameless character that roams a sentient wasteland, an ear-witness to an unliving world. Encounter forgotten technologies and cryptic mythologies. Confront, evade and embody other organisms, always at the mercy of a hostile and every-changing ecosystem. Fix, break, scavenge and kill for a hope to escape, but most of all, do not lose your way... Only the most loyal players have a chance of escaping Deadly Structures and uncovering their ultimate purpose.
...Or do none of this and something else entirely. Deadly Structures was conceived as a pareidolic soundworld where each player can imagine their own world and will throughout.
Deadly Structures is created using the Unreal Engine and FMOD and is playable on Mac and PC with additional PS4 and XBOX controller support.